Hexagonal grid: Moving animated character in the grid

2012/02/24

Introduction

First of all, before we start I would like to mention that this is not a stand-alone article but another addition to the “Hexagonal grid” article series and here we will be continuing from the point we left off with “Path-finding using A* algorithm” tutorial. Read the rest of this entry »


Hexagonal grid: Path-finding using A* algorithm

2012/02/23

Preparations

As usual let’s start with things you should know before following this guide. Firstly, as this entry is continuation of “Hexagonal grid” article series, you should know about the things explained in Generating the grid article. Read the rest of this entry »


Hexagonal grid: Generating the grid

2012/02/21

Why hexagonal grid is better than square grid

If even such well established strategy franchise like “Civilisation” adapted hex grids in their latest game, there should be a good reason to use them, right? Read the rest of this entry »


About the game

2012/02/20

Let’s start from the beginning. What kind of game we are creating and what do we need to learn? Read the rest of this entry »